What Remains of Edith Finch

What Remains of Edith Finch is the result of designing a game around a story, rather than the other way around. It’s an experience where every single element, from the audio to the way the controls effect what’s in front of you, serves a singular, narrative purpose. Which wouldn’t count for much if the narrative itself wasn’t very good. Well, What Remains of Edith Finch is one of the greatest stories I’ve ever experienced. So it’s pretty great, if you ask me.

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Sitting in silence

I told my girlfriend, before she bit my tongue off and we decided to end the whole thing, that I didn’t understand why we would ever just walk in silence. I didn’t get it. It was new to me; I didn’t go anywhere without sound, be it podcasts or my friends.

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Caravan Boy

I remember he was thin, and pale, and bony. I remember he didn’t speak English, and was stuck out here like me, friendless and lonely. I remember how we met, and how we laughed, and how easily we overcame the language barrier. And that’s about it. He disappeared from my life just as quickly as he entered it.

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The LEGO Batman Movie

I’m young and beautiful and think all old things are dumb, so I’ve never seen happy Batman. What I have seen is Christopher Nolan’s Bat-films, and Zach Snyders Bat-Mum-twist, and the Arkham videogames Bat-Punch and Kick system. Then along came Bat-Lego-Man, and the joy of adding the word Bat as a prefix to everything was revealed to me. What a wonderful joy it is.

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