I was searching through my brain for a song to learn on the ukulele, the most powerful instrument of them all. In doing so, I remembered the soundtrack to Dontnod’s Life is Strange, and accidentally punched myself in the heart so hard it near enough exploded. Upon listening to those calm, painful, vibrating strings, my eyes grew sore and wet, and I realised with horror I was about to cry. At a piece of music from a videogame I hadn’t touched in a year. What… What’s happening to me?!?Read more "Life is Strange, art that nests"
What Remains of Edith Finch is the result of designing a game around a story, rather than the other way around. It’s an experience where every single element, from the audio to the way the controls effect what’s in front of you, serves a singular, narrative purpose. Which wouldn’t count for much if the narrative itself wasn’t very good. Well, What Remains of Edith Finch is one of the greatest stories I’ve ever experienced. So it’s pretty great, if you ask me.Read more "What Remains of Edith Finch"
The first time I played The Black Watchmen, I almost signed up for a death cult. I am in love.Read more "The Black Watchmen"
Life is Strange could only ever be as good as it is thanks to the interactivity of videogames. It’s a brilliant story that could be told in a book or on TV in one way or another. But what makes the game so special, and what makes it so powerful when it reaches the final scenes, is that it’s a love story. No matter what happens, it will always be a love story. But whether that story is one of love between friends, or love between partners, is entirely up to you.Read more "Life is Strange"
When I first heard about VR, I imagined rapturous, solitary immersion. It was a chance to visit fantastical landscapes and worlds that surely could never exist in real life. The possibilities sounded spectacular, and, quite frankly, isolating.Read more "Virtual Reality"