Life is Strange, art that nests

I was searching through my brain for a song to learn on the ukulele, the most powerful instrument of them all. In doing so, I remembered the soundtrack to Dontnod’s Life is Strange, and accidentally punched myself in the heart so hard it near enough exploded. Upon listening to those calm, painful, vibrating strings, my eyes grew sore and wet, and I realised with horror I was about to cry. At a piece of music from a videogame I hadn’t touched in a year. What… What’s happening to me?!?

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What Remains of Edith Finch

What Remains of Edith Finch is the result of designing a game around a story, rather than the other way around. It’s an experience where every single element, from the audio to the way the controls effect what’s in front of you, serves a singular, narrative purpose. Which wouldn’t count for much if the narrative itself wasn’t very good. Well, What Remains of Edith Finch is one of the greatest stories I’ve ever experienced. So it’s pretty great, if you ask me.

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Virtual Reality

When I first heard about VR, I imagined rapturous, solitary immersion. It was a chance to visit fantastical landscapes and worlds that surely could never exist in real life. The possibilities sounded spectacular, and, quite frankly, isolating.

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